The Making of Buzzy Bee

Look at all that lovely debugging text... Mmmm!

Daydream Bee-liever: The Making of Buzzy Bee – Part 4

By mid-February I’d got Buzzy flying around flowers of various sizes and sling-shotting between them. With the basic controls done (and yes, feeling pretty pleased with myself), it was time to start working on the game proper! I wanted the game to feel fresh each time it was played, so…

In: The Making of Buzzy Bee

Daydream Bee-liever: The Making of Buzzy Bee – Part 3

Yes, I’m back – have you missed me? Hard to believe it’s been four weeks since the last instalment and I’m sure you’re jonesing for more. No? Well, tough – it’s coming atchya like Cleopatra anyways. The lack of an update is simply because I’ve barely had any free time…

In: The Making of Buzzy Bee

Daydream Bee-liever: The Making of Buzzy Bee – Part 2

The story so far: Inspired by my friend’s success at creating and publishing his own game using GameMaker, I decide to have a crack too. My first game concept is Atomic Soccer but, alas, after just a couple of weeks, it becomes apparent that its complexities will exceed my coding…

In: The Making of Buzzy Bee

Daydream Bee-liever: The Making of Buzzy Bee – Part 1

Like all great enterprises, it started with one man’s dream. One man’s dream to create and publish his own game. That man, of course, was… well, it wasn’t me; it was industry legend Simon Byron. Just over a year ago, during one of our occasional pub catch-ups, Simon showed me…

In: The Making of Buzzy Bee