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Look at all that lovely debugging text... Mmmm!

Daydream Bee-liever: The Making of Buzzy Bee – Part 4

By mid-February I’d got Buzzy flying around flowers of various sizes and sling-shotting between them. With the basic controls done (and yes, feeling pretty pleased with myself), it was time to start working on the game proper! I wanted the game to feel fresh each time it was played, so…

In: The Making of Buzzy Bee

Daydream Bee-liever: The Making of Buzzy Bee – Part 3

Yes, I’m back – have you missed me? Hard to believe it’s been four weeks since the last instalment and I’m sure you’re jonesing for more. No? Well, tough – it’s coming atchya like Cleopatra anyways. The lack of an update is simply because I’ve barely had any free time…

In: The Making of Buzzy Bee

Daydream Bee-liever: The Making of Buzzy Bee – Part 2

The story so far: Inspired by my friend’s success at creating and publishing his own game using GameMaker, I decide to have a crack too. My first game concept is Atomic Soccer but, alas, after just a couple of weeks, it becomes apparent that its complexities will exceed my coding…

In: The Making of Buzzy Bee

Daydream Bee-liever: The Making of Buzzy Bee – Part 1

Like all great enterprises, it started with one man’s dream. One man’s dream to create and publish his own game. That man, of course, was… well, it wasn’t me; it was industry legend Simon Byron. Just over a year ago, during one of our occasional pub catch-ups, Simon showed me…

In: The Making of Buzzy Bee

Coming soon, to an internet near you…

Welcome to my CV/resume site and blog – help yourself to tea and biscuits. Please feel free to look around and touch things, though be aware that everything is still work in progress at the moment so forgive any rough edges, typos, literals, or gaping content holes. Look out for…

In: Website